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screenSharedMemory

Type​

property

Summary​

Specifies whether images are drawn in shared memory on Unix systems.

Syntax​

set the screenSharedMemory to {true | false}

Description​

Use the screenSharedMemory property to improve drawing speed.

If the screenSharedMemory property is set to true, the engine uses the system's shared memory extension (if available) to draw images. This speeds up image rendering.

Shared memory is not available on all Unix systems, and cannot be used if the application is running across the network rather than locally.

If the application is started from a Unix command line, this property can be set to false on startup by using the -s option.

The setting of this property has no effect on Mac OS or Windows systems.

Examples​

set the screenSharedMemory to false

Value​

NameTypeDescription

value

bool

The screenSharedMemory is true or false. By default, the sharedScreenMemory is set to true on Unix|Unix systems, false on Windows and Mac OS systems.

glossary: property, Unix, Windows, Mac OS, engine

keyword: image

object: image

property: bufferHiddenImages, alwaysBuffer, screenNoPixmaps

Compatibility and Support​

Introduced

LiveCode 1.0

OS

linux

Platforms

desktop

server

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